Audio Playing for Different Objects On Trigger

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TriggerAudio : MonoBehaviour {

public AudioClip audioPlay;
AudioSource audioSrc;
bool alreadyPlayed = false;

// Use this for initialization
void Start () {

audioSrc = GetComponent<AudioSource> ();
}

void OnTriggerEnter()
{
if (!alreadyPlayed) {

audioSrc.PlayOneShot (audioPlay);
alreadyPlayed = true;
}
}
}

Comments

Popular posts from this blog

Real Time(taking actual present system time) Countdown Timer