Real Time(taking actual present system time) Countdown Timer
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.UI;
public class NewTimer : MonoBehaviour {
public Text timerText; // Text that holds the time
public float msToWait = 5000.0f; // Time in milliseconds
private ulong TimerTarget;
int buttoncounter = 0; // counting for clicks of button
void Start () {
TimerTarget = ulong.Parse(PlayerPrefs.GetString("LastChestOpen"));
timerText = GetComponent<Text>();
}
// Update is called once per frame
void Update () {
//set timer
ulong diff = ((ulong) DateTime.Now.Ticks - TimerTarget);
ulong m = diff / TimeSpan.TicksPerMillisecond;
float secondsLeft = (float)(msToWait - m) / 1000.0f;
string r = "";
//Hours
r+= ((int) secondsLeft / 3600).ToString() + "H : ";
secondsLeft -= ((int)secondsLeft / 3600) * 3600;
//minutes
r+= ((int) secondsLeft / 60).ToString("00") + "M : ";
//seconds
r+= (secondsLeft % 60).ToString("00") + "S ";
timerText.text = r;
if (timerText == null) {
Debug.Log ("No text is attached");
}
if (secondsLeft < 0) // todo: when time is up!
{
//do something.
timerText.text = "Time"; // change text if we want
}
}
public void ClickToStartTimer() // for button to activate to set present time.
{
// Action here and set string for player prefs with value to the text (Timertext)
// set the timer target to parse ulong to datetime.now
}
}
private bool IsTickingTimer() // checks if timer is ticking, if yes,timer is --. if no, time ++
{
ulong diff = ((ulong)DateTime.Now.Ticks - TimerTarget);
ulong m = diff / TimeSpan.TicksPerMillisecond;
float secondsLeft = (float)(msToWait - m) / 1000.0f;
}
}
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.UI;
public class NewTimer : MonoBehaviour {
public Text timerText; // Text that holds the time
public float msToWait = 5000.0f; // Time in milliseconds
private ulong TimerTarget;
int buttoncounter = 0; // counting for clicks of button
void Start () {
TimerTarget = ulong.Parse(PlayerPrefs.GetString("LastChestOpen"));
timerText = GetComponent<Text>();
}
// Update is called once per frame
void Update () {
//set timer
ulong diff = ((ulong) DateTime.Now.Ticks - TimerTarget);
ulong m = diff / TimeSpan.TicksPerMillisecond;
float secondsLeft = (float)(msToWait - m) / 1000.0f;
string r = "";
//Hours
r+= ((int) secondsLeft / 3600).ToString() + "H : ";
secondsLeft -= ((int)secondsLeft / 3600) * 3600;
//minutes
r+= ((int) secondsLeft / 60).ToString("00") + "M : ";
//seconds
r+= (secondsLeft % 60).ToString("00") + "S ";
timerText.text = r;
if (timerText == null) {
Debug.Log ("No text is attached");
}
if (secondsLeft < 0) // todo: when time is up!
{
//do something.
timerText.text = "Time"; // change text if we want
}
}
public void ClickToStartTimer() // for button to activate to set present time.
{
// Action here and set string for player prefs with value to the text (Timertext)
// set the timer target to parse ulong to datetime.now
}
}
private bool IsTickingTimer() // checks if timer is ticking, if yes,timer is --. if no, time ++
{
ulong diff = ((ulong)DateTime.Now.Ticks - TimerTarget);
ulong m = diff / TimeSpan.TicksPerMillisecond;
float secondsLeft = (float)(msToWait - m) / 1000.0f;
}
}
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