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Showing posts from July, 2017

Audio Playing for Different Objects On Trigger

using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerAudio : MonoBehaviour { public AudioClip audioPlay; AudioSource audioSrc; bool alreadyPlayed = false; // Use this for initialization void Start () { audioSrc = GetComponent<AudioSource> (); } void OnTriggerEnter() { if (!alreadyPlayed) { audioSrc.PlayOneShot (audioPlay); alreadyPlayed = true; } } }